Tintin and Captain Haddock search for Red Rackham's treasure with the help of an eccentric but lovable professor.
A brave young animal explorer teams up with two trusty friends to find a powerful artifact before his greedy uncle can get his paws on it.
Tintin and his friends travel to the Moon aboard the Syldavian nuclear powered rocket.
While on vacation in Egypt, Tintin encounters an eccentric archaeologist who believes to have found the whereabouts of Pharaoh Kih-Oskh's tomb. There Tintin finds a cigar marked with a strange emblem.
Tintin finds himself involved in a mystery related to a drowned man, a can of crabmeat and a ship called Karaboudjan. After investigating the ship, Tintin discovers that the shipment of cans does not contain exactly crabmeat.
Tintin buys an old model ship at a flea market as a gift for Captain Haddock, who tells him about the exploits of a famous ancestor related to it. Then, Tintin learns that it is not an ordinary model ship.
Tintin is out on a peaceful walk. But the comfortable atmosphere will not last long. When an aircraft with an engine failure lands, Tintin does his part to help, but he is shot and ends up in hospital.
Tintin is visited in India by a Chinese gentleman who brings him a message. Then, an unseen marksman throws a poisonous dart right into his neck. The only clue Tintin receives from the now mad messenger is that there are problems in Shanghai related to a man named Mitsuhirato.
The strange little guy in the blue hood is well known to Krosmoz. His name is Joris and he's proposing to take you on a fantastic adventure. Our hero is leading a happy life in his magic shop in the city of Bonta. But one day, when he seeks out his idol, a Gobbowl superstar, everything changes for the worst as Julith, the vengeful witch, is back in town!
Phineas and Ferb team up with the Avengers to save the world from Dr. Doofenshmirtz and a group of dangerous supervillains.
An absent-minded sigillographer gets Tintin involved in a dangerous political intrigue in the Balkan nation of Syldavia.
Reverse-Flash manipulates the Speed Force to put the Flash into a time loop that forces him to relive the same day over and over again—with progressively disastrous results, including losing his powers and being fired by the Justice League. The Flash must find a way to restore time to its original path and finally apprehend his worst enemy before all is lost for the Flash…and the world!
When the four Willoughby children are abandoned by their selfish parents, they must learn how to adapt their Old-Fashioned values to the contemporary world in order to create something new: The Modern Family.
The maniacal baby of the Griffin family, Stewie, meets his future self. In doing this he discovers that his future image is not what he has anticipated because of a near death experience.
Tintin and Captain Haddock travel to Peru in search of an abducted friend.
Back for their third and zaniest adventure yet, Nickelodeon's boy genius Jimmy Neutron and Timmy from "The Fairly Odd Parents" unite to sculpt a wonder robot. Cartoon calamity ensues when the power-hungry robot develops a mind of his own and turns on his creative inventors.
For their first day on the job as the new protectors of Metro City, Megamind and Minion are selling off the gadgets from their evil lair. But when one seemingly harmless "button" unleashes the gigantic robot MEGA-MEGAmind, the duo will have to resort to their old tricks to restore order.
Vladimir and Hector, two secret agents opposed in every way, are trying to recover a top secret material stolen by unknown intruders.
Strange things are happening in the evening at the mansion. Glass things break without any apparent reason. The Professor, somewhat apathetic to the whole series of events, leaves the following day to attend a conference on nuclear physics in Geneva. Foreign powers get wind of the Professor's work and send their agents to investigate.
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