In 1984, a young programmer begins to question reality as he adapts a dark fantasy novel into a video game. A mind-bending tale with multiple endings.
A former special forces agent is trapped in a time loop and relives his death over and over again. To escape the terrible situation, he must track down those responsible and stop them.
When a tech blogger lands an interview with a tech guru and stops an attack on him, he finds a mysterious ring that takes him back 57 seconds into the past.
A man struggles with memories of his past, including a wife he cannot remember, in a nightmarish world with no sun and run by beings with telekinetic powers who seek the souls of humans.
Two old friends living in a dystopic future become trapped in a mysterious time loop — one that may have something to do with an ongoing battle between an omnipotent corporation and a ragtag band of rebels.
On a road trip, Nic and two friends are drawn to an isolated area by a computer genius. When everything suddenly goes dark, Nic regains consciousness – only to find himself in a waking nightmare.
Tom Merrick gets caught up in a time-traveling conspiracy and must set the timeline right before it is irrevocably altered.
Set in a near-future world where there is no privacy, ignorance or anonymity, our private memories are recorded and crime almost ceases to exist. In trying to solve a series of unsolved murders, Sal Frieland stumbles onto a young woman who appears to have subverted the system and disappeared. She has no identity, no history and no record. Sal realizes it may not be the end of crime but the beginning. Known only as 'The Girl', Sal must find her before he becomes the next victim.
In the year 2044, time travel has not yet been invented but in 30 years it will have been. When the mob wants to get rid of someone, they will send their target into the past where a looper, a hired gun, like Joe is waiting to mop up. Joe is getting rich and life is good until the day the mob decides to close the loop, sending back Joe's future self for assassination.
By 2017, the global economy has collapsed and U.S. society has become a totalitarian police state, censoring all cultural activity. The government pacifies the populace by broadcasting a number of game shows in which convicted criminals fight for their lives, including the gladiator-style The Running Man, hosted by the ruthless Damon Killian, where “runners” attempt to evade “stalkers” and certain death for a chance to be pardoned and set free.
When a city is overrun with a demonically-possessed crowd, a cop must find the source of evil to save his family.
A game designer on the run from assassins must play her latest virtual reality creation with a marketing trainee to determine if the game has been damaged.
Office employee Barry Thomas is caught in a "time bounce" caused by a glitch in the company's secret project. Now the same day occurs again and again - and Barry's the only one who can do anything about it, including saving the life of beautiful research assistant Lisa Fredericks.
A horror film told in three parts, from three perspectives, in which a mysterious transmission that turns people into killers invades every cell phone, radio, and television.
Inspired by Chris Marker's iconic 1962 featurette La Jetée; the year is 2073—a not-so-distant dystopian future—and the setting is New San Francisco, the scorched-earth tech-dominant police state where democracy and personal freedom have been well and truly obliterated.
Thomas Jacobs invents a way to watch people's memories from the inside. Going against his morals, he accepts an offer to enter a heroin addict's memories to literally see if he committed a crime. However,a malfunction causes his consciousness to become trapped inside the criminal's mind. He remains a prisoner in the addict's memories for more than four years until he discovers the possibility of escape.
David Norton is used to being in control. As a best-selling author, he decides the fate of his characters, their lives and their deaths. But what happens when his fictional world becomes all too real?
Las Vegas showroom magician Cris Johnson has a secret which torments him: he can see a few minutes into the future. Sick of the examinations he underwent as a child and the interest of the government and medical establishment in his power, he lies low under an assumed name in Vegas, performing cheap tricks and living off small-time gambling "winnings." But when a terrorist group threatens to detonate a nuclear device in Los Angeles, government agent Callie Ferris must use all her wiles to capture Cris and convince him to help her stop the cataclysm.
A detective suffering from a personal loss receives a call from his recently deceased niece. Being able to communicate across time, the two work together to try and stop the crime before it occurs.
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