A lone astronaut jettisoned in an escape craft contends with an all in one survival device, hellbent on creating its own life form.
Scrat comes across a time machine and is transported to various times all in pursuit of his beloved acorn.
In an attempt to convince Minnie that he hasn't forgotten to buy her an anniversary present, Mickey Mouse ends up promising to take her to Hawaii. Funds being short, he applies for a job as lab assistant to the sinister Dr. Frankenollie, who happens to be searching for a donor to provide his monstrous creation with a brain.
The maniacal baby of the Griffin family, Stewie, meets his future self. In doing this he discovers that his future image is not what he has anticipated because of a near death experience.
Mater, the rusty but trusty tow truck from Cars, spends a day in Radiator Springs playing scary pranks on his fellow townsfolk. That night at Flo's V8 Café, the Sheriff tells the story of the legend of the Ghostlight, and as everyone races home Mater is left alone primed for a good old-fashioned scare.
The unassuming, nebbishy inventor Sidney Stratton creates a miraculous fabric that will never be dirty or worn out. Clearly he can make a fortune selling clothes made of the material, but may cause a crisis in the process. After all, once someone buys one of his suits they won't ever have to fix them or buy another one, and the clothing industry will collapse overnight. Nevertheless, Sidney is determined to put his invention on the market, forcing the clothing factory bigwigs to resort to more desperate measures...
Villainous Vector must figure out how to get off the moon and return to Earth.
Groot investigates a spooky noise that’s been haunting the Quadrant, which leads to an intense dance off.
Mater finds a small UFO called Mator and they have a night out. Later, when Mator is captured by military forces, Mater sneaks up and saves him with the help of Lightning McQueen and the UFO's mother.
Following the events of “Guardians of the Galaxy Vol. 1,” Baby Groot is finally ready to try taking his first steps out of his pot—only to learn you have to walk before you can run.
Scrat struggles once again to protect his nut.
Dave, an artist who has yet to complete anything significant in his career, builds a fort in his living room out of pure frustration, only to wind up trapped by the fantastical pitfalls, booby traps, and critters of his own creation. Ignoring his warnings, Dave’s girlfriend Annie leads a band of oddball explorers on a rescue mission. Once inside, they find themselves trapped in an ever-changing supernatural world, threatened by booby traps and pursued by a bloodthirsty Minotaur.
Everybody needs some alone time to relax and wash up, but things go quite differently when you’re a Flora Colossi toddler.
Following the events of Volume 1, the mutated glee club continue their violent rampage in Tromaville. Chrissy and Lauren, two innocent lesbian lovers, must fight not only the Cretins, mutants, and monsters but also the evil Tromorganic Foodstuffs Conglomerate. Can they, and Kevin the Wonder Duck, save Tromaville High School and the world?
What lengths will a robot undergo to do his job? BURN·E is a dedicated hard working robot who finds himself locked out of his ship. BURN·E quickly learns that completing a simple task can often be a very difficult endeavor.
In a massive, mysterious chamber, fifty strangers awaken to find themselves trapped with no memory of how they got there. Organized in an inward-facing circle and unable to move, they quickly learn that every two minutes, one of them must die…executed by a strange device in the center of the room.
A series of 30 sketches, following the hilarious antics of various characters from a galaxy, far, far away.
When Earth astronaut Capt. Chuck Baker arrives on Planet 51 -- a world reminiscent of American suburbia circa 1950 -- he tries to avoid capture, recover his spaceship and make it home safely, all with the help of an empathetic little green being.
In the hazy aftermath of World War III, the fallout from a 'nuclear misunderstanding' is producing strange mutations amongst the survivors, and the noble Lord Fortnum finds himself transforming into a bed sitting room.
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